Summary: My friend Niko and I are kicking off a De Profundis game. If you like the idea of a different sort of Lovecraftian adventure, then feel free to join. Some basic rules and ideas below.
Summary: My friend Niko and I are kicking off a De Profundis game. If you like the idea of a different sort of Lovecraftian adventure, then feel free to join. Some basic rules and ideas below.
BLOT: (14 Feb 2011 - 11:44:36 AM)
I don't know if any of you have heard of
Why Livejournal? Two reasons. First, it allows us to make private and friends-only entries and it allows us to have friends-lists that help to organize the game (to get into the full mood, might be best to have disparate journals and such across the Net, but I'm trying to be a little practical). Secondly, LJ is pretty good at allowing for both interacting (LJ-talk, LJ-mail, and comments) and for just reading or sitting back. So that comments aren't required
What about the campaign itself? I am going for less direct Lovecraftian (aka uncaring universe with aggressive, powerful elements) and more Laird Barron-esque (unraveling universe with quite inhuman elements). If you can get a copy of
Players are encouraged to create fairly rich backgrounds for their characters, to set the characters in a place and time (and it is perfectly fine if the place is where you, yourself live) and to post a mix of on-focus campaign posts ("Today, I was emailing my cousin, and I realized I couldn't remember her name. I mean, I know it is Sally...but for some reason the name 'Susan' wouldn't get out of my head. And 'Susan' that I keep picturing is weird, out of focus. A lot like my cousin but her face is longer, almost pulled tight, and her hair, the same color, feels brittle in my memory, like it was razor sharp...") and off-focus posts ("Today was pretty good, spent the day shopping..."). Essentially, seed the game world with characterization, things that others can play off of and repond to, or you can go back later and refer back to them.
There will be five or six key events that will be shared. I'll e-mail those around or somehow get them to you. These events will be extra-reality (news stories that did not really happen, basically). The rest of the game will be to take reality itself (actual news stories, actual blog posts, actual political drama, actual weather patterns, actual songs, actual photographs, etc) and to impart an increasingly dark, sinister element to it. In that light, this is not an easy campaign. When some actor dies, you might discuss a movie that he was in, or a movie that he wasn't in (that maybe never existed) and what it meant to your character. As the game world develops, add in more and more past info, using a mix of real world and made up elements. Think Creepypasta, stuff like Candle Cove, but using news stories as the base, not just children's TV. Hence why we are going to make our entries friends-only (well, not a requirement). Because when you start going on about how some hit country-western song is the reason that some shooting occurred, you probably don't want that to show up in a Google search, you know.
I will be the Gamemaster, though I plan on 90% or more being collaborative. It is not a game where things happen, generally speaking, but an attempt to get into a mood and a character's mindset and to see the real world through these eldritch-tinged glasses. As for "rules", they are not many, and roughly look like:
I think that's plenty for now. The campaign starts officially on March 4th or so (first Friday in March). Those who want to play can contact me and are encouraged to spend the next week or two dropping a few seed posts, getting a somewhat realistic profile set up, and so forth, so that when the campaign starts then we all have things to bounce off of.
So, anyone interested?
LABEL(s): RPG Campaigns, Lovecraftian RPG
OTHER BLOTS THIS MONTH: February 2011
Written by Doug Bolden
For those wishing to get in touch, you can contact me in a number of ways
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
The longer, fuller version of this text can be found on my FAQ: "Can I Use Something I Found on the Site?".
"The hidden is greater than the seen."